Senior Motion Artist

Eight years of keyframe precision

Specializing in 2D frame-by-frame animation, 3D character rigging, and high-fidelity visual development for lead entertainment studios and agency pipelines.

Production Standard

Keyframe discipline and visual precision

Every character rig, turnaround, and storyboard sequence is engineered to hold visual weight while meeting unforgiving studio schedules.

Software Stack

Core pipeline proficiencies

Engineered for seamless integration across pre-production, 3D rigging, frame-by-frame animation, and real-time compositing pipelines.

3D Rigging & Maya

2D Animation & Harmony

Compositing & Unreal

Custom facial deformation setups, complex biped quadruped rigs, and physics-driven secondary motion in Maya and Blender.

Frame-by-frame character turnarounds, clean linework cleanup, and cut-out animation pipelines in Toon Boom Harmony.

Real-time keyframe rendering, multi-pass node compositing, and atmospheric lighting passes in After Effects and Unreal Engine 5.

Ready for studio contracts

Request complete portfolio access or schedule a technical pipeline review for remote and staff positions.