Production Standard
Every character rig, turnaround, and storyboard sequence is engineered to hold visual weight while meeting unforgiving studio schedules.
Software Stack
Core pipeline proficiencies
Engineered for seamless integration across pre-production, 3D rigging, frame-by-frame animation, and real-time compositing pipelines.
3D Rigging & Maya
2D Animation & Harmony
Compositing & Unreal
Custom facial deformation setups, complex biped quadruped rigs, and physics-driven secondary motion in Maya and Blender.
Frame-by-frame character turnarounds, clean linework cleanup, and cut-out animation pipelines in Toon Boom Harmony.
Real-time keyframe rendering, multi-pass node compositing, and atmospheric lighting passes in After Effects and Unreal Engine 5.
Ready for studio contracts
Request complete portfolio access or schedule a technical pipeline review for remote and staff positions.


